Herne

Herne

Domain: Terra

Class: Tank

Faction: Keepers

Aptitude: Strength

Series: Gen 1

Rarity: Epic

Skills

Incarnation

Passive: The further Herne is from enemies, the more Damage Reduction he has, with a maximum of 70% reduction Active: Herne become bigger and Immune to Knockup and Knockback, Basic Attacks deal 150% of ATK as area damage.

Lv. 2: Increase damage to 170% of ATK.

Lv. 3: Increase damage to 190% of ATK.

Lv. 4: Increase damage to 210% of ATK.

Elk Spirit

Summon a deer that charges towards enemies dealing 200% of ATK as Physical Damage and causing Knockback.

Lv. 2: Increase damage to 220% of ATK.

Lv. 3: Increase damage to 240% of ATK.

Lv. 4: Increase damage to 260% of ATK.

Lv. 5: Increase damage to 280% of ATK.

Divine Tree

When hit by a melee Basic Attack, have a 10% chance to Stun the attacker for 3 seconds.

Lv. 2: Increase the chance to 15%.

Lv. 3: Increase the chance to 20%.

Lv. 4: Increase the chance to 25%.

Lv. 5: Increase the chance to 30%.

Story

Herne has protected the forests of Elderym as long as he can remember. He once walked with others of his kind, but over the ages they were lost to time and tragedy. After hearing the Call, Herne answered to become a Guardian, ending his life of solitude.